
Sadly, once Zero and Axl fully come into the story the new people just sort of fade away for the most part, but then their stories were usually only in the levels they were introduced in. X is not alone in this game, as well as recurring characters Zero and Axl (ok he’s only in 2 other Megaman X games but the rest only appear in this one) there are new characters such as Massimo and Cinnamon. As such rather than a large world to explore the game is split up into multiple levels each ending in a boss battle. There’s more to the story as it unfolds but it more leans on the classic Megaman level of story complexity rather than the much deeper standard for RPGs.Īs mentioned the game works to translate Megaman X style games into a RPG format. They were declared mavericks and you’re out to put a stop to them.

You play as the maverick Hunter X and his colleagues who have been sent to Giga city where a rebellion has occurred and the Reploid rebellion evicted all the humans. The game is set in the year 22XX (further confusing the line between when X ends and Zero begins, but they hit that problem when they made X 6 despite 5 going to have been the end of the era). It’s a system that while really good sadly didn’t get used much of as shortly after this era developers and people not actually playing the games all claimed gamers didn’t want turn based battles anymore (yes cause it’s not like we have multiple examples of games with turn based battles now that have massive critical and commercial success) Similar to 10 you can see the order of actions that are going on allowing you to plan out your targets and actions. As X you explore an Overworld area during which you may get thrown into a random battle resulting in a turn based combat. If you have played Classic Final Fantasy (especially 10) then you know what kind of gameplay this is.

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